
Add alpha transparency to the mesh and link the mesh itself to the new texture. You will still need to do Part 2 onwards.Ģ. You will also be able to re-use it later for other Remember how its called in the tool), save the BGSM in your own folderĪnd you’re done. Own, and tick the box with Alpha property (or transparency, I don’t Open it with Material editor instead, rename the texture paths into your Of manually opening BGSM with text editor and manually renaming it, NOTE: This part can now be 95% skipped if you use Material editor by Ousnius. Edit the BGSM file to add alpha transparency and to link your mesh to the new texture, Now we need to do several unpleasant and boring machinations for your cut off pieces of the texture to show up transparent instead of white.ġ. Rename and save the texture as ‘ DXT5 Interpolated alpha’. Change it to ‘D3D/DDS (*.DDS *.DDS)’ format. If you have installed the new Intel® Texture Works Plugin for Photoshop* the default format to save the map will be ‘Intel Texture works (DDS)’. Note II: Be careful when erasing the pieces - cut too much and your clothes will have small transparent parts, cut too little and you will have pieces of texture floating around your SS.Īfter you are done, click File -> Save as…
#FALLOUT GIMP EDITOR FULL#
Note I: you NEED to have transparent background and your map called ‘Layer 0′ instead of ‘Background’, otherwise you will have your full outfit with white parts. For the shirt and jeans we need to erase… well… everything other than shirt and jeans :PĪnd here is how it should look after you are done messing with it. Now you need to edit the texture to erase pieces you don’t need. PS will ask you to load mip-maps as separate layers, click “No”. I save mine to Data/Texture/Arideya/(name of my outfit). You will need all 3 maps, so navigate to the texture folder, copy all 3 maps and paste them to the folder you are planning to work from and link your mesh to. Here:Īlso note the location of the bgsm file, you will need it later. Open the tree to ‘BSShaderTextureSet’ and it will show the texture paths the mesh uses. Shirt and pants are here:Meshes\Armor\HighschoolOutfit\FOutfit.nifĬlick on mesh in nifskope and it will highlight something named ‘BSSubIndexTriShape’ in Name column with FOutift:0 in Value column. You pick whichever you find easier.įind the meshes for these two outfits in the meshes folder you extracted with B.A.E., then open them in nifskope to see which textures they are using.ĭesdemona’s vest is here: Meshes\Clothes\Desdemona\FOutfit.nif Note: the next sequence can happen in order of your choice, I found it easier to start with editing textures, then combine the meshes, and then do the CBBE conversion. You like jeans and t-shirt and you like Desdemona’s vest, so you want to combine them. You’ve extracted your files, and lets say you already have an outfit in mind. (I’m doing this for vanilla outfits first, the CBBE conversion will come later) You will need material files too, so don’t forget to do it. Extract Armor and Clothing from all of them.
#FALLOUT GIMP EDITOR ARCHIVE#
Note: there is only one meshes archive and about 9 texture archives. You need to extract the Armor and Clothes from both Textures.ba2 and You could also extract it into your F4 Data folder, but I would not recommend it as you may end up messing up the game files. Un-tick everything and leave only Armor and Clothes.Ĭlick ‘Extract’ button at the bottom and navigate to Folder you want to place it in. Thanks hon Open File -> (Your fallout Data folder)Ĭlick on Fallout 4 - Meshes.ba2. She helped me with great advice and pointed me to some tutorials which I will include later on. My knowledge would not have been possible without since we did all our outfits in parallel and were figuring out things together. If you know some things/parts just ignore them and move on to the next ones.ģ. This tutorial is for noobs too, it starts from basics. I’m a giant noob and this is my first time doing something like thisĢ. I’m putting it under the cut as it is very very very very long.ġ. 7 years ago Arideya’s guide to modding FO4 outfits, outfit mashups
